Castle Of Fate

Project 29

Caracteristics

Description

Updates will be written to describe the advancement of the project :

--August 2024 Update--

The project has advanced well, we doubled the number of maps available for a future demo. We created a steam profile to publish the game. The lua scripting language has been integrated into the project so that we can create complex entities without having to touch the code.

--September 2023 Update--

One year passed and many events happened. Up to 2023, we continued the development of the game. We added maps, mechanics, textures, but nothing more happened. Then during the February holidays, we have been contacted by the Indie Game Nation association to present our game during an event in Paris. We were thrilled to participate and this was a beautiful experience. We discussed with many creators, indies or students. We saw a thing important for us, people liked our game. The demo lasted around 1 hour but everyone who tested the demo finished it and congratulated it. We also collected many advices and many tweaks for our maps. To sum up, it was a rich experience that I would like to repeat.

After that, during the 2023 summer, we released a new demo. This one contained the entire new version of the prison, the first zone, , and a half of the second zone. We think this demo as a longer version of the first one. With the goal to produce a full scale game. To make it longer we moved the getting of power to make it few maps after. We needed to rethink the architecture and the level design of the first zone. The new zone contains new mechanics, new enemies, and a new unique power.

After we published this demo, we prepared a new sub zone, the mine, which should appear in the second zone. We didn't advance well, as for now the project is paused, but we have several unreleased maps.

--2022 Update--

My friend Antoine came back to me towards the end of my first year at ENSEIRB-MATMECA. He had participated again in a Game Jam and produced a game. He proposed me to work with him again. This time, we wanted to go further, to the end of our ideas and to release a finished game. Currently, a demo is out, only one of the four areas of the game is done.

Our inspirations are the metroidvania games, castlevania aria of sorrow for his part and ori and the blind forest for mine. This game is a platformer but unlike TGA, this time in an open world. We have in mind to make an advanced combat system but it is not implemented yet. We have some ideas of what the character could do.

My role is much less code oriented than when I worked with Antoine on tga, here I am a level designer and level builder. I also propose a lot of ideas about the mechanics that would be cool in the game, about the layout of the world and its coherence. Most of the game assets were purchased in asset bundles but I do add textures here and there, when necessary. For example, we couldn't find an animation of a ghost that we liked, so I drew his sprite and animations myself.

As said before, a demo was released mid-October 2022. The objective for us was to get feedback on the exploration aspect of the game. The combat part of the game is not yet done. The feedback allowed us to highlight a lot of small problems that made the experience a little less good. So it's a demo that gave us motivation and gave us interesting, useful and even necessary feedback for some points.

Visuals - (Click on one pick to enlarge it)

Gameplay #4. Cover itch of the game. Gameplay #1. Gameplay #2. Gameplay #3. Gameplay #5. Banner of the game.

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