Box Overflow: puzzle game

Project 7

Caracteristics

Description

This summer, I participated to the Ludum Dare 42 event with my mate Quentin Feuillade-Montixi. This event consists of the creation of a media content(most of entries are video games) on a given theme. We had three days to create a game on the theme "Running out of space".

From this theme, we wanted to do a puzzle game. Two rules rule the game. When the playable character move foward, he let a box behind him. Then the goal of each room is to quit it while filling it completly with boxes. Some elements are added as it goes along the levels, it adds more diversity to the puzzles. To program this game, I re-used the bunch of code, the basic engine, from the previous project, Growth. At the end of these three days, we managed to create a game that we are proud of.

Visuals (Click on one pick to enlarge it)

Game home. User settings menu. Level 1. Level 2. Level 13.

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