The Spy

Project 15

Caracteristics

Description

After the end of the previous project, Quentin Feuillade-Montixi proposed me to participate to the 100th Weelky Game Jam organized on the itch.io platform, I agreed. We decided to work with Unity, Quentin having trained a lot on this game engine. The theme announced during the night was "You're the Enemy". So we decided to make a game like the mobile game Kindom. In this game you move cards representing a dialogue to the right or left to make choices. The game takes place in one of the two countries at war. Our role is to be the mayor of an infiltrated city on behalf of the other country. We must manage four bars representing the state of the city, while advancing the story in key dialogues.

My role during the Weelky was to draw cards and develop the story and lore of the game. Quentin was in charge of game creations. I drew all the assets of the game with inkscape, I decided to have a particular style, to be very pure and not to put any face to the characters In total, there are 5 types of cards that I drew, the character cards, the result cards, the scenery cards, the combat cards, and the death cards.

After the Game Jam, based on my two previous projects with winform, I decided to continue alone the project a little longer to create a map editor. The goal was to be able to edit easily a card, whether it's visual, text, effects, or chance of appearance. And the card should be translated in all supported languages. Everything is saved in a csv file, which could be read in a real application that would run the game. To the existing types of cards I added the equipment cards which the player is supposed to get during his adventure and the quest cards indicating the quests that the player has completed. I included the system from the previous Winform about saving the user paths, and the last loaded csv file. This is always a time saver for the the user.

To test all this, I also recoded a part of Quentin's game in WinForm. This part allows to launch a pseudo-simulation but which is not intended to be a game. I didn't continue the combat system and all the development because my goal at the beginning, was an application to modify the cards and the language analyzer was already done. My goal was already achieved.

Visuals (Click on one pick to enlarge it)

Game symbol. Game Icon. A game. A game over. To drag a card. A combat. Card editor home. Screen of card modification. Choices of variables before lauching the simulation. Screen of game simulation.

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