Growth: test of a platformer game
Project 6
Caracteristics
- Date : Spring 2018 - Summer 2018
- State : Stopped
- Github page of project
- Themes : game engine, textures, texts, entities, menus, saves
- Tags : Video game, Programmation, Object oriented programmation, Java, Drawing
Description
After the "Roombook" project, I wanted to change the scope of on I worked. I decided to swap from the simplified java proposed by Processing that I was using for more than a year, to the full true language For this project, I created a game in a genre which is very precious for me : the platformer genre (like mario) The project was a bit to much ambitious tho I suspend it but it makes me learn so much knoledgew. I don't exclude the fact to continue the game because the ideas gameplay where pretty solid even if these could be improved.
Thanks to this project, I was able to improve myself in Java, I began to work with "OpenGl", a programmation interface and a graphics renderer. I produced a bunch of useful code a basic 2d video game engine which includes scenes management, drawing of textures and texts, buttons for user interface, and a beginning of entities management essential for a more advanced game. Using this bunch of code, I was able to do quicker tests outside of projets.
To finish, I improved myself in vector drawing because most of all graphic resources was produced by me.
Visuals (Click on one pick to enlarge it)
Hey test test