Coop Dungeon Adventure

Project 9

Caracteristics

Description

For the final class of high school, more specifically for the ISN class, always with Alexandre, we realised another computing science project. projet en informatique. Having already some ideas, in the form of a Game Design and Development (GDD) document a set of rules, characteristics and diagrams defining a game. Our group was composed of Alexandre Boin (Developpeur), of Baptiste Aleci (Graphic designer) and myself (Developpeur). we improved the document before submitting it, and it was accepted by the referring teacher.

We realised this project in 5 months in our free time and in the two hours ISN class. The demo that we made, did not pleased all our expectations but it was a very good result, plus certains of our expectations was not achievable.

After taking a step back to see our work, I am satisfied with what we produced. We took the time to write down our ideas and to planify our work. Maybe we haven't thought about it enough on paper, because we found two bugs inherent to the game architecture , and which can only be solved by redoing all the game and its engine.

Visuals (Click on one pick to enlarge it)

Game home. Player in the dungeon hall. Start on the tutorial zone. A few rooms later in the tutorial area.

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